Video Far Harbor Ending: Fallout 4 (self.Fallout) submitted 1 year ago by PewPewPengu I know that there are mutiply ways to end Far Harbor, some with perks that benefit you more, but just doesn't feel right.I would like to know you opinion on this topic. The 'best' ending for Far Harbor Discussion spoiler I finally completed Far Harbor and after everything was said and done, I decided that peace between all three would only be temporary and eventually fall apart after my departure so I needed to settle it once and for all.
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Posts with clickbait, extremely vague, or misleading titles will be removed.No dissemination of rumors / leaks without actual evidence.Posts promoting or facilitating piracy in any way will be removed. Piracy is a permanent ban, no warnings.All posts and comments in end, come down to moderator discretion.WRITE THIS War. War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Played it in a Saturday while smoking; accidentally ended up making everyone happy, blowing up the sub, and ticking off every location. As someone who played (and lllloved) NV and had FH as my first 4 DLC, I was SO confused. It seems like Far Harbor is people, Diimas Crew is shitty people, and the CoA is just.shitty. Blowing them up seemed the way to go.
I just wish my actions had consequences.On second thought, there's really one reason I'll commit FO4 genocide: if your hideout requires a loading screen. I did what you did. I also told the Railroad about Acadia, who send a representative who learns about how DiMA and the others feel about their actions in the commonwealth.I tried blowing up the CoA, because they really are dangerous, but I just feel bad about killing them all. Just killing the leader and replacing him is messed up, but the alternative is mass murder. The Institute did this for their benefit, we do it for the benefit of others. That doesn't make it OK, but it's still better than the alternative.
Fallout 4 Far Harbor introduces three new factions for you to juggle, although what happens with them won't affect the rest of the game, so they're more like mini factions. Each one has specific rewards and perks that come with helping them out, which is the sort of thing you should be used to by now. It's worth knowing that, if you've sided with the Institute or with The Brotherhood of Steel, you can call down either of these groups to wipe out the synths on the island, but then you won't get their rewards. Because they'll all be gone. The Far Harbor Faction in Fallout 4 Far HarborThe human settlers in Far Harbor will be the first people you meet on the island. They used to live over a much wider area of the island but the creeping irradiated fog has taken over much of it in recent years, and they've all been forced into Far Harbor. The de facto leader of the settlers here is Captain Avery, who cautions everyone to be reasonable when dealing with the other inhabitants of the island, but she's challenged by Allen, who has a beard and a wool hat, and thinks everyone else on the island should be killed.
Rewards from the Far Harbor Faction in Fallout 4 Far HarborFor helping enough of the residents of Far Harbor Captain Avery will give you the Rescue Diver Suit, which allows you to breath underwater and gives massive radiation resistance. If you help The Mariner upgrade the Harbor wall (or 'hull' as she calls it) all the way then you'll receive the Defender's Harpoon Gun - which is a harpoon gun - and if you help Cassie Dalton avenge the various members of her family she'll give you Bloodletter, which is a weaponised boat hook. The Far Harbor Faction Perk in Fallout 4The perk is called Harbor Survivalist.
This gives you a big bonus to your resistance to all damage types, but you have to blow up the Children of Atom to do it, so it depends how much blood you're happy having on your hands. Plus, long term, detonating an atom bomb underground on the island probably isn't going to improve the whole 'poisonous mist' issue. But then again, you don't have to stick around long enough for that to be your problem. The Acadia Faction in Fallout 4 Far HarborThe settlement at Acadia, which looks like some kind of disused observatory, is a group of synths lead by DiMA, a prototype synth with a bit of a HAL 9000 vibe to him. DiMA genuinely wants peace on the island, it's just that he may have been using questionable methods to achieve it. A lot of the synths DiMA has taken under his wing are either cagey or odd, and there's some doubt over how many of them actually are synths anyway. DiMA's method of proving that you are one is asking what your first memory is and then pointing out that you wouldn't know if you were a synth even if you were a synth.
So he clearly aced A-Level philosophy. Rewards from the Acadia Faction in Fallout 4 Far HarborThe denizens of Acadia will mostly reward you with caps, but there are a couple of physical rewards too. You have to help Faraday as part of the Acadian Ideals quest, and then Cog will ask you to help investigate Jules' memories in The Price of Memory. If you talk to Cog and agree to keep what you found a secret you get a special sledgehammer. If you tell Jules the truth you get a piece of unique synth armour.If you follow the main Acadia quest line to the end, doing everything DiMA says, then he'll give you the Acadia's Shield chestpiece, which gives you a +1 to intelligence, agility, and endurance. The Acadia Faction Perk in Fallout 4 Far HarborGetting this perk is slightly harder work than the others. You have to get into the Nucleus peacefully and retrieve all of DiMA's memories from the facility there, without starting a fight with the Children of Atom.
Once you've done that, you can return to DiMA with all the evidence and then do what he says, which involves replacing the head of the Children of Atom after gaining his trust, and so on and so forth. Accomplish everything successfully and you'll become the Protector of Acadia, which grants you a chance for a massive boost to energy and damage resistance if you're severely injured. If you turn DiMA in to the residents of Far Harbor you won't get this perk. The Children of Atom Faction in Fallout 4 Far HarborThe Children of Atom came to the island comparatively recently. They live in an underground dry dock with a nuclear sub, which is all well and good for them because they're mostly naturally rad resistant, but not everyone is, thank you very much. The easiest way to get in with the Children of Atom is to go through their initiation and join them, because after that they'll view you as some quasi-mystical figure and let you cut about pretty much wherever you like.
Bring plenty of Rad-X and Rad-Away. Rewards from the Children of Atom Faction in Fallout 4 Far HarborBy helping out all the different children you can the High Confessor will eventually give you the Inquisitor's Cowl, which will increase your intelligence proportionate to the amount of rads you have, and is also appropriate for evening and formal wear.